My biggest concern at the moment is that the combat seems really simple. That said, the "pows" and "thwacks" are meaty, so that's good. The music is suitably orchestral, presumably because you officially can't make anything with Caped Crusaders in these days that doesn't feature a gigantic string section. Spend a few minutes in their company, though, and their limited move-sets soon mean the effect wears off. Green Lantern and his mates look great when they're standing dominantly on the battlefield. I mean, I've yet to see more than a few different sets of movements per character. The number of animations for your spandex scrappers is seemingly minimal. The text in some areas is so small that I have to literally squint at the screen and bring it closer to my face to read some of the passages.Īside from that, though, the game is decently presented - as you might expect from a Warner Bros.-published game with a (no doubt) high budget, a big licence, and a tie-in with a big upcoming home console release. Who better to take the helm on a modern approach to the DC universe in video game format, then, than the folks behind Mortal Kombat?ĭoes NetherRealm Studios's typical brawling style translate well to iOS devices? Join me as I find out over the next seven days.īy the looks of things, Injustice: Gods Among Us is not only a fighting game featuring characters from DC it's also a superhero-themed eyesight test. Generally speaking, DC's contemporary comic books contain darker and more emotional character studies, as opposed to the traditional 'leap tall buildings in a single bound' nonsense. If you aren't au fait with the type of content DC is putting out right now, let me get you up to speed. And though I spoke at length about the Marvel universe on that occasion, I'm a big fan of DC's content, too. I've talked about my love of comic books before on these hallowed Pocket Gamer pages. Click on the link to jump straight to day three or day seven. That's what the strange sub-headings are all about. This is a freemium game review, in which we give our impressions immediately after booting a game up, again after three days, and finally after seven days.
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